This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 2 accessibility features for Getting Started in A Dark Room which deal with what support is offered to get started with the game. If you want to play A Dark Room, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play One Tap Targeted: Can play with touchscreen, tap in specific locations. ![]() ![]() TouchscreenĪdditional gestures may be required for games played with a screenreader like VoiceOver. ![]() Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. We've documented 5 accessibility features for Controls in A Dark Room which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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